Yamaha’s unrivalled tradition with both acoustic and electronic drums continues with the DTXPRESS IV V2 that marries highly responsive pads with newly-sampled kits from some of Yamaha’s classic acoustic models such as the Oak Custom and Recording Custom.
Even on the Standard model you get full-size cymbals, plus new learning tools in the 427 drum and percussion sound-housing brain. The new V2 cymbal pads have changed to PCY135 3-zone pads. The DTXPRESS IV Special goes on to offer an extra cymbal and separate hi-hat with stand With the new V2 the cymbal pads are (2) PCY135 cymbal pads, (1) PCY155 3-zone pad, hi hat is now the RHH-135. These are the same cymbals as the DXTIII Special kit has.
The DTXPRESSIV comes with 50 preset kits and 20 locations for storing custom creations. And there's not only drum samples on tap but also percussion and bags of special effects.
Whether you’re in the studio, on the road, or work mainly from home - where you can patch in your CD or MP3 player, or make use of the excellent teaching and practice aids like programmable metronome, Rhythm Gate, 44 full-length songs, and built-in sequencer - the DTXPRESS IV offers a sonic experience and feel way beyond its price tag.
50 Preset drum kits
An all-new set of voices, using larger files make the DXPIVSP the best sounding DTXPRESS kit yet. With input from our artists, we have programmed 50 great sounding preset kits built using samples our most popular acoustic kits. Oak Custom, Maple Custom, Beech Custom, Recording Custom, as well as a wide selection of ready-to-play kits ideal for any musical situation.
427 Drum and Percussion voices
Inside the box, there is a great selection of high-quality voices that you can use to build 20 custom kits for when you want to think "outside the box". There are lots of acoustic drums to choose from, as well as percussion instruments from around the world. You will also find some killer special effects voices that take away any limits on your creativity.
22 keyboard voices
The DXPIV module has 22 keyboard voices that you can trigger from the pads. This allows you to trigger melodic patterns or program melodic loops into the on-board sequencer that you can use as part of your live performance.
Great feeling pads
The pads on the DXPIVSP have natural rebound and great dynamic response so you will be able to get express all of your musical ideas. The special kit has a three-zone snare with pad controller that lets you make snare tension adjustments, change the pitch, or alter the tempo of a sequence that you are playing to. There are three toms, one three-zone crash, one mono crash, and one three zone ride. The cymbal pads are round, and have a natural swing and rebound for realistic feel. The hi hat pad mounts to a real hihat stand (that's included with the kit), and responds much like an acoustic hi hat. The kick tower feels very much like an acoustic kick, andwill accept a double pedal. When you want to expand, you can split the tom and kick inputs to add more pads.
On-board sequencer
The DXPIV has a built in sequencer that allows you to record your performance in real time. There are 44 prerecorded full-length songs and 19 pad songs to play along with, and 20 user songs that you can use to record your own loops, songs or patterns. You can mute the drum part so that you can play without a drum track, or you can also mute the rhythm track to play along with only a bass line. You can assign any of these songs to any pad in the kit, and then start or stop the song by hitting the pad. To give you even more musical choices, you can plug your CD or MP3 player into the AUX IN of the module and play along with your favorite music.
Programmable click
The module has a programmable metronome that can play subdivisions of quarter, eighth, sixteenth, or triplets. You can control the volume of each subdivision to give the patterns a different feel. The metronome has 30 user patterns that you can save so you can recall patterns that you use frequently for teaching or practice. The click also has a feature we call Rhythm Gate that will mute the drum voices if you are out of time with the click.
This set includes round cymbal pads, a snare pad with pad controller, real hi-hat pad, hi-hat stand, RS85 rack system, and more.
DTXP4 (Trigger Module)
RS85 (Rack System)
DTP4KSP (Pad Set) Includes : -
TP65 (Single-zone Pad) x3 -
TP100 (3-zone Pad) x1 -
PCY155 (3-zone Cymbal Pad) x1 -
PCY135 (3-zone Cymbal Pad) x2 -
KP65 (Kick Pad) x1 -
RHH135 (Real Hi-Hat Pad) x1 -
HS650 (Hi-Hat Stand) x1
*Foot pedal not included.
*Wiring not shown.
Please Note: The additional PCY135 cymbal requires an insert cable (Y cable) for the trigger input
and a CYAT65 cymbal arm.
Tone Generator AWM2 Maximum Polyphony 32
Voices 427 Drum, Percussion Voices, 22 Keyboard Voices
Drum Kits Preset 50, User 20
Effects Reverb x 19 types, Master EQ
Trigger Setups Preset 7, User 4
Sequencer Note Capacity Approx. 16,000 notes
Recording Type Real Time Replace Track 1
Songs 3 Demo Songs, 41 Practice Songs, 19 Pad Songs, 20 User Songs
Metronome Tempo 30–300 beats/minute, Tap Tempo function Beat 1–9
Training Functions Measure Break, Groove Check, Rhythm Gate
Connectors Trigger inputs 1, 5, 6, 7 (stereo phone jack L: trigger input, R: rim switch)
Trigger inputs 2, 3, 4, 8 (stereo phone jack L: trigger input, R: trigger input)
HI HAT CONTROL (stereo phone jack)
Audio Connectors OUTPUT L/MONO, R (mono phone jack)
PHONES (stereo phone jack), AUX IN (stereo mini jack)
MIDI Connectors MIDI OUT, DC IN
Power Consumption 13.0 W
The first decision- what pad feel do I want? rubber or mesh?
Rubber
Pads feel like a practice pad, usually cost less and have a smaller design. Not
all are created equally- the best are foam rubber over a harder rubber for more
give and have a more natural bounce quality and generally last longer. Mesh
heads are more realistic- they feel more like a real drumhead including the
rebound and have more give. They generally offer better positional sensing and
can be tuned like acoustic drums for the feel and rebound desired. As opposed
to rubber heads, mesh heads will eventually wear out and need to be replaced.
Number of 'zones' on a pad
Rubber Pads feel
like a practice pad, usually cost less and have a smaller design. Single zone-
some simpler kits will have one zone per pad which means only one
sound/recording will be triggered which usually will sound softer at lower
strikes and have a harder sound when struck harder. They can sound more one
dimensional. The kick pad only needs a single zone as it strike in on place
only. Dual zone- two physically different areas on a pad like ride edge and
bell, head and rim, choking cymbals,.. Triple zone- allows for rim, middle and
bell of a ride cymbal or tom center, rim and a latin percussion sound,…
Pad Size
Rubber
Pads feel like a practice pad, usually cost less and have a smaller design.
More of an issue for acoustic drummers due to smaller head size who have to
adjust their playing style to work with the usually smaller electronic pads
versus drumheads
Velocity sensing
Simplest is
volume of pad increases with harder strikes. With better modules or some drum
sounds or samples (recordings) in lesser modules, the actual sound or timber
changes as the pad is struck harder for better realism using ‘multisamples'. It
could be a simple crossfade from a soft hit to hard one or could have more
samples in between to offer more subtle changes as the pad is struck
progressively harder.
Positional sensing
With better kits
the sound will change as you move the drumstick over different parts of a pad
or cymbal for better realism- typically the snare and ride. With the snare hit
in the middle of the pad it will be a thick full sound and grow brighter and
thinner as you move towards the edge.
Drumrack
How well
built and sturdy is it? Will it hold up well? Will the pads not slip around?
What do I look for in the drum module?
Quality
and variety of sounds- listen to the demo's, listen to a cymbal decay- does it
fade too fast? drums strong and clear? Number of trigger inputs- room to add
more cymbals and pads? will they be single or dual zone possibly using more
trigger inputs. Editing capability- to tweak each drum sound and effects which
can include tuning, pan position, decay, EQ, amount of fx level, .. all the way
up to the material the drum is made of, tension level,… CD input- so one can
play along with their favorite songs Teaching- to dheck one's timing, training
exercises, etc. Internal songs to play along with- the drums can usually be
muted or not to play along with Ease of Use/Display- is it intuitive? Is the
display understandable or too difficult? Number of outputs- 2 is usually enough
except in a studio or live sound setup where the engineer would like to have
the kick, snare, separated to process separately for more control of the
elements Recording- using a midi sequencer- how many tracks or instruments can
play simultaneously? How many Songs and notes will it hold in memory? Number of
effects- does it have all the effects you might want and how many
simultaneously?
Glossary
What is a Trigger?
connects the pad to the drum module via an audio cable to send midi control voltage messages
What is a Module?
houses the actual sounds, editing and brain of an eelectronic drum set. The pads connect to it via cables.
What are Velocity Curves and Velocity Sensitivity?
Curves- usually several to choose from to determine a curve for soft to loud. It can be linear or proportionately louder as struck
or be more nuanced allowing a wider range at high velocities and a narrower range of sound at soft velocities,…
Sensitivity- adjusts for how hard or soft the user strike the pads with sticks
What is MIDI?
an interface to connect a keyboard to the computer like USB port for printers. It sends note and other data
from the keyboard to the computer or vice versa. Basically says play this note at this time at this volume level- it is not an
actual audio recording. It also makes it possible for one keyboard to play another keyboard.
What are Effects?
to modify and enhance the
sounds in the drum module.
e.g., reverb will put the drum set in a small room or up to a large concert hall
What is polyphony?
the number of
simultaneous notes that can be played, though if it’s a stereo sample/recording
each note can use 2 notes at once. Its important for anyone who plays a lot of
notes at the same time and holds down the sustain pedal. The earliest notes
played will cut out when the limit is exceeded. This can happen with pianos
with 32-note polyphony especially.
What is a Sequencer?
the number of
a recorder with 1 to 16 tracks usually so that multiple instruments can be played back for fully
orchestrated songs and can have elaborate editing capability. These can be downloaded to the computer with a midi interface.
Don't see the answer to your question?
Call us toll-free at 1 877 778 7845 and speak to our electronic drum experts
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